Modinfo2
Obsolete:-
False
ModName:-
Capship Mod
Version:-
0.81 Beta Version
Author:-
StrategiaInUltima
E-Mail:-
strategiainultima@hotmail.com
Website:-
None
Description
This mod was designed to approach SW and Farscape in ship scales. The SW Death Stars were massive baseships brimming with weaponry, virtually impossible to destroy. In Farscape, Scarran Dreadnoughts and Peacekeeper Command Carriers appear to be hundreds of kilometres (or miles) long. This mod copies those examples somewhat, as ships in this mod reach up to over 20MT in size. These ships are also immensely expensive, and take hundreds of turns to build. There are also smaller ships, which are also strategically important. A combined-arms campaign is necessary if you want to attain victory here. The massive warships are tough juggernaughts, obliterating enemies easily, but the smaller craft are also important. If you lose one of your massive warships, it'll take over a hundred turns for you to build another one. If you lose a smaller ship, it'll be replaced in not more than five turns.

Cities, Cultural Centers and components 289-303 by PvK. They are from the Proportions Mod.

Component image 306 and the Blaster 1 and Blaster 6 sounds copyright by LucasArts.

Uses a large part of the EyeCandy Mod by Dracus.

AI will NOT be able to handle this mod without significant changes. I have no idea how to mod the AI, so any mod AI that comes with this mod is made by someone else. When this happens, this file will be updated to show the AI authors.

Many thanks to Ed Kolis, who tested the early version (0.70) and advised me on how to proceed. This mod would not have been the mod it is now without his advice.

NOT neo-standard compatible as of yet.

---WORK IN PROGRESS---
